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Capcom Discusses Future Integration of AI in Game Development

Capcom is exploring the integration of AI technology into its game development processes, as discussed by programmer Satoshi Ishida at the Capcom Open Conference RE: 2026. While the company has stated it will not use AI-generated assets, it aims to enhance efficiency in development workflows.

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Satoshi Ishida

<figure> <img alt="A screenshot of the video game Resident Evil Requiem." src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/02/RE9_SS_08.png?quality=90&amp;strip=all&amp;crop=0,0,100,100" /> <figcaption> </figcaption> </figure> <p class="wp-block-paragraph">Capcom's <em>Pragmata</em> explores themes related to AI, but the studio appears to be optimistic about the technology's potential. During the Capcom Open Conference RE: 2026, programmer Satoshi Ishida presented on the topic titled "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." In his presentation, he outlined the challenges that studios face when producing large-scale games like Resident Evil, where even simple tasks can be time-consuming. Ishida stated that the solution involves "successfully integrating AI technology into development workflows." </p> <p class="wp-block-paragraph">Capcom has previously indicated that it <a href="https://www.ign.com/articles/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient">will not use AI-generated assets</a> in its games, but aims to utilize the technology to enhance the efficiency of the game development process.</p> <p><a href="https://www.theverge.com/games/1004418/capcom-ai-game-development">Read the full story at The Verge.</a></p>

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Capcom is preparing for a ‘future where we create games together with AI’

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Capcom Discusses Future Integration of AI in Game Development