A developer has shared their journey of creating a cooperative mode for the classic DOS game Wing Commander, which began in 2015. By manipulating game memory and developing a networking protocol, they enabled multiplayer gameplay. A new lobby system using WebRTC allows players to connect easily, making the game accessible for online play. The project is available on GitHub, allowing players to join using a room code.
Key facts
- The project started on October 4, 2015.
- The author identified memory locations to control player coordinates.
- A networking protocol was developed for multiplayer gameplay.
- The game is now playable online with a lobby system using WebRTC.
- The project is hosted on GitHub.
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